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Nagafen's Lair

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Nagafen's Lair (informally called Sol B) is a large set of caverns that lie deep in the Lavastorm Mountains. Buried deep inside these caves is the lair of the Fire Giants, who are the personal servants of the mighty dragon, Lord Nagafen. The caverns leading to the dragon are infested with all manner of bats and insects, as well as kobolds that have taken up residence in the entrance to them.

Level of Monsters: 40-55
Types of Monsters: Greater Kobolds, Greater Kobold Shamans, Solusek Kobolds, Solusek Kobold Shamans, Sonic Bats, Lava Beetles, Lava Duct Crawlers, Lava Guardians, Imp Protector, Fire Giants, Fire Giant Magi, Fire Giant Warrior, Fire Giant Wizards
Notable NPCs: death beetle, Efreeti Lord Djarn, guano harvester, King Tranix, kobold champion, kobold noble, kobold priest, Lord Nagafen, Midghh the Dark, Magi Rokyl, noxious spider, Solusek kobold king, stone spider, Targin the Rock, Warlord Skarlon, Zordak Ragefire
Unique Items:
Black Chitin Leggings
Black Chitin Leggings

MAGIC ITEM
Slot: LEGS
AC: 7
HP: +10 MANA: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL except IKS

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Bladestopper
Bladestopper

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Charges: 10
AC: 25
STA: +15 HP: +50
Effect: Rune IV (Any Slot, Casting Time: Instant)
WT: 7.3 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

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Brown Chitin Protector
Brown Chitin Protector

MAGIC ITEM
Slot: CHEST
AC: 12
DEX: +9 STA: +9 AGI: +9
WT: 10.0 Size: LARGE
Class: DRU
Race: HUM ELF HEF HFL

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Carnal Pauldrons
Carnal Pauldrons

MAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 9
DEX: +7 MANA: +15
WT: 4.5 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL

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Cloak of Shadows
Cloak of Shadows

MAGIC ITEM LORE ITEM
Slot: BACK
AC: 12
DEX: +13
SV DISEASE: +10
WT: 0.0 Size: LARGE
Class: ALL
Race: ALL

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Code of Zan Fi
Code of Zan Fi

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
STR: +2
WT: 1.0 Size: TINY
Class: ALL
Race: ALL

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Crown of King Tranix
Crown of King Tranix

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 13
CHA: +15
SV MAGIC: +20
Effect: Serpent Sight (Worn)
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

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Crystalline Orb
Crystalline Orb

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 5
Effect: Eye of Zomm (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

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Death Scarab Gland
Death Scarab Gland

MAGIC ITEM LORE ITEM
Charges: 1
Effect: Burrowing Scarab (Any Slot, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

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Djarns Amethyst Ring
Djarns Amethyst Ring

MAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

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Fleshripper
Fleshripper

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 42
DMG: 20
Effect: Word of Shadow (Combat, Casting Time: Instant) at Level 35
WT: 11.0 Size: LARGE
Class: WAR SHD
Race: ALL

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Golden Chitin Bracer
Golden Chitin Bracer

MAGIC ITEM
Slot: WRIST
AC: 5
INT: +5 AGI: +5
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL except IKS

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Golden Efreeti Boots
Golden Efreeti Boots

MAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM

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Green Silken Drape
Green Silken Drape

MAGIC ITEM
Slot: CHEST
AC: 8
DEX: +9 STA: +9 INT: +3
SV POISON: +15
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS

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Large Soiled Bag
Large Soiled Bag

LORE ITEM
WT: 1.0 Weight Reduction: 100%
Capacity: 10 Size Capacity: SMALL

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Mithril Breastplate
Mithril Breastplate

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 17
AGI: +15 HP: +30
WT: 10.0 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL except IKS

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Mithril Greaves
Mithril Greaves

MAGIC ITEM
Slot: LEGS
AC: 10
STR: +7
SV MAGIC: +5
WT: 3.7 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL except IKS

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Mithril Vambraces
Mithril Vambraces

MAGIC ITEM
Slot: ARMS
AC: 10
STR: +7
SV MAGIC: +5
WT: 3.7 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL except IKS

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Painbringer
Painbringer

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 23
DMG: 7
Effect: Word of Pain (Combat, Casting Time: Instant) at Level 35
WT: 2.0 Size: MEDIUM
Class: WAR
Race: ALL

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Petrified Erudite Heart Amulet
Petrified Erudite Heart Amulet

MAGIC ITEM
Slot: NECK
AC: 2
INT: +5 MANA: +15
WT: 0.2 Size: SMALL
Class: BRD NEC WIZ MAG ENC
Race: ALL

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Polished Mithril Mask
Polished Mithril Mask

MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL

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Polished Mithril Torque
Polished Mithril Torque

MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
WIS: +13 INT: +13
WT: 4.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL

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Razing Sword of Skarlon
Razing Sword of Skarlon

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 40
DMG: 25
Effect: Serpent Sight (Worn)
WT: 9.5 Size: LARGE
Class: WAR PAL SHD
Race: ALL

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Rokyls Channelling Crystal
Rokyls Channelling Crystal

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL

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Runed Mithril Bracer
Runed Mithril Bracer

MAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL except IKS

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Shield of the Slain Unicorn
Shield of the Slain Unicorn

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Skill: Piercing Atk Delay: 40
DMG: 10 AC: 9
WT: 5.0 Size: MEDIUM
Class: WAR
Race: ALL

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Staff of Writhing
Staff of Writhing

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 33
DMG: 9
CHA: -9
Effect: Chaotic Feedback (Combat, Casting Time: Instant) at Level 28
WT: 6.5 Size: LARGE
Class: BRD NEC WIZ MAG ENC
Race: ALL

Adjacent Zones: Lavastorm Mountains, Solusek's Eye (Sol A)
Name in /who: soldungb
Zone Spawn Timer: 22:00
Succor/Evacuate: -424, -263 (Zone line to Lavastorm)
ZEM Value: 80 86 (115%)

Map

Nagafen's Lair

Note: the lettered areas above are zone points to the corresponding lettered areas in Solusek's Eye (Sol A)

Dangers

This dungeon is generally regarded as one of the two toughest dungeons in all of Antonica. There are many specific dangers that I will describe below, however there are some general dangers as well. First is that everything in this zone sees through invisibility, which means that corpse retrieval and quickly moving through the dungeon are not really possible. You will need to fight your way through everything you meet in order to move further in the dungeon.

The second general danger has to do with the physical layout of the dungeon. The tunnels themselves are winding and confusing, which makes getting lost or getting trapped in a place you don't want to be, as well as a quick getaway, very dangerous. There are zones to Solusek's Eye nearby when you are hunting kobolds, but the path to them is usually very twisty. There also exists within the zone a great deal of lava. People who fall into the lava here will take quite a bit of damage, and although there is usually a nearby place to exit the lava, you have to live until you reach it. Many longtime hunters have entire suits of protection from fire jewelry that they don when hunting here.

Now for specific dangers. The kobolds are probably the easiest to fight in the dungeon, but that's not saying much. They can hit pretty hard and take a lot of damage, and there are a lot of them in the outer areas, so it's recommended to have a group when taking them on.

The "bats and bugs," as they're called, are much more dangerous. The bats themselves aren't too very tough, but they are nearly impossible to solo because of their powerful stun attack, which takes you out of commission for quite a while. The bugs are more dangerous, as many of them have some evil poison- and disease-based DoTs that can wear you out fast. They also tend to travel in packs and aggro easily.

Deeper still lies the Imp Guardians surrounding the Efreeti. This area is very dangerous to hunt in due to the pathing of the creatures, and has a high learning curve for how to do it safely. There is also basically no way to safely flee the area if you run into trouble (other than evac'ing). This is not an easy place to try and gain experience.

Further yet lies the Fire Giants in their temple. The strategy for clearing out the Fire Giants is long and detailed, and requires a highly skilled team of high level players to take on. None of these creatures can be mesmerized at all or charmed except by very high level enchanters, and they will resist all spells if the spellcaster is out of melee range. Knowing the layout of the area is also important, as you will likely aggro other Fire Giants through the walls of the place. Using someone who can feign pull is essential in this area, and it shouldn't even be attempted without it.

The deepest being in this zone is the mighty Lord Nagafen himself. The dragon lies hidden in the deepest part of the dungeon, and is protected by all of the creatures listed above. Taking on the dragon requires the coordinated efforts of several (the least I've heard of is 4) full groups of characters in order to take out, and even then is not something that it done with ease. Having that full suit of fire protection jewelry is only essential here if you want to live...

Benefits

Having said all of the above, you might be wondering why people would fight here at all. With all of the dangers in this zone, however, come a great deal of both experience and items that are all highly sought after. Before the discovery of the lost continent of Kunark, it was actually difficult to find anything to kill in this zone because it was so crowded. It is now more open for hunters, and you can likely find great experience even during peak times.

There are also several areas within the dungeon where it is relatively safe to hunt creatures without too much danger. Most of these lie near the zones into Solusek's Eye, where it is possibly to pull creatures and, if you are overwhelmed, zone away from them. Mountains of experience can be earned here in a relatively short period of time by a savvy group.

Alternate Map

Traveling To and From

There are multiple entrances into Nagafen's Lair. The main one that people take is from the Lavastorm Mountains. Within the mountains, travel to the large lava pit at the north end, known as Solusek's Eye (not to be confused with the zone Solusek's Eye, which everyone calls Sol A). There are two paths to caves on the southern edge of the lava pit, the one you want is the western one, which will take you to Nagafen's Lair.

There are multiple zones from Solusek's Eye (Sol A) into Nagafen's Lair. These are frequently used as escapes from Nagafen's Lair into Sol A, but be aware that they are also used for the same purpose on the other side, and you may be going from the frying pan into the fire when you appear on the other side...

What's in this zone?

Special:DynamicZoneList/Nagafen's Lair