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Great Divide

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The Great Divide is a heavily mountainous area, cutting the continent of Velious into two halves, east and west. The harsh environment is home to all nature of powerful creatures.

Level of Monsters: 30-45
Types of Monsters: Tizmak Warrior, Tizmak Champion, Furious Tizmak Warrior, Tizmak Shaman, Tizmak Auger, Feral Cave Kodiak, Savage Cave Kodiak, Ferocious Cave Kodiak, Frost Giant Scout, Frost Giant Berserker, Frost Giant Elite, Drakkel Dire Wolf, Expedition Guard, Velium Miner, Coldain Miner, Coldain Wolfmaster, Coldain Tracking Wolf, Tower Guard, Gnomish Deserter, Young Shardwurm, Elder Shardwurm, Ancient Shardwurm, Guardian Shardwurms, Crystalline Shardwurm
Notable NPCs: Bekerak Coldbones, Blizzent, Bloodmaw, Captain Stonefist, Drakkel Blood Wolf, Fergul Frostsky, Gralk Dwarfkiller, Icetooth, Korf Brokenhammer, Relik, Shardtooth, Shardwurm Broodmother, Shardwurm Matriarch, a Tizmak Spiritcaller, Vluudeen, Vores the Hunter, Yaka Razorhoof
Unique Items:
Black Steel Wrap
Black Steel Wrap

LORE ITEM
Slot: WAIST
AC: 6
HP: +10
WT: 2.5 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Blood Wolf Harness
Blood Wolf Harness

MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 5
MANA: +20
WT: 3.0 Size: MEDIUM
Class: CLR DRU SHM
Race: ALL except DWF HFL GNM

,
Braided Beard of the Coldain
Braided Beard of the Coldain

MAGIC ITEM LORE ITEM
Slot: FACE
Charges: 5
AC: 5
AGI: +3
SV MAGIC: +3
Effect: Berserker Strength (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL

, Cured Tizmak Armor,
Crystalline Eye
Crystalline Eye

MAGIC ITEM LORE ITEM
Slot: SECONDARY
HP: +30 MANA: +30
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 1.0 Size: MEDIUM
Class: CLR DRU SHM
Race: ALL

,
Drakkel Forged Sledgehammer
Drakkel Forged Sledgehammer

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 22
WT: 10.0 Size: LARGE
Class: WAR CLR PAL RNG SHD MNK SHM
Race: ALL except DWF HFL GNM

,
Drakkel Icegrinder
Drakkel Icegrinder

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 45
DMG: 27
Effect: Ice Rend (Combat, Casting Time: Instant)
WT: 15.0 Size: LARGE
Class: WAR CLR PAL RNG SHD MNK SHM
Race: ALL except DWF HFL GNM

,
Drakkel Icereaver
Drakkel Icereaver

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 40
DMG: 24
Effect: Ice Rend (Combat, Casting Time: Instant) at Level 30
WT: 15.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL except DWF HFL GNM

,
Kromrif Head
Kromrif Head

MAGIC ITEM
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL

,
Gauntlets of Power
Gauntlets of Power

MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 11
STR: +5 HP: +20
WT: 3.0 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ALL

,
Hardened Kodiak Leather Bracer
Hardened Kodiak Leather Bracer

MAGIC ITEM
Slot: WRIST
AC: 6
STR: +3
WT: 1.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL

,
Icetooth's Claws
Icetooth's Claws

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 29
DMG: 11
WT: 2.0 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL

,
Icetooth's Pelt
Icetooth's Pelt

MAGIC ITEM LORE ITEM
Slot: BACK
AC: 5
STR: +4 HP: +15
WT: 3.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL except DWF HFL GNM

,
Kodiak Claws
Kodiak Claws

MAGIC ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 30
DMG: 7
WT: 1.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Runebranded Stone Buckler
Runebranded Stone Buckler

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 15
STR: +5
SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10
WT: 5.0 Size: LARGE
Class: WAR SHD ROG SHM
Race: BAR TRL OGR

,
Shardwurm Eye
Shardwurm Eye

MAGIC ITEM LORE ITEM
Slot: RANGE SECONDARY
DEX: +3 INT: +5
WT: 0.1 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL

,
Shardwurm Skin
Shardwurm Skin

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 13
INT: +4 MANA: +1
WT: 4.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL

,
Shardwurm Stinger
Shardwurm Stinger

MAGIC ITEM
Slot: SECONDARY
Skill: Piercing Atk Delay: 40
DMG: 10
WT: 5.0 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL

,
Shardtooth's Flayed Skin
Shardtooth's Flayed Skin

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
HP: +35 MANA: +35
WT: 5.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
NEC WIZ MAG ENC
Race: ALL

,
Spiked Steel Wrap
Spiked Steel Wrap

MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 8
HP: +20
WT: 2.5 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

, Tizmak Armor,
Velium Etched Stone Mace
Velium Etched Stone Mace

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 22
DMG: 7
STR: +3 WIS: +3
WT: 6.0 Size: MEDIUM
Class: CLR PAL RNG DRU SHM
Race: ALL

,
War Wolf Choker
War Wolf Choker

MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +4
WT: 2.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ELF HIE DEF DWF HFL GNM

,
White Scaled Leggings
White Scaled Leggings

MAGIC ITEM
Slot: LEGS
AC: 5
INT: +2
WT: 3.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL

,
White Scaled Tunic
White Scaled Tunic

MAGIC ITEM
Slot: CHEST
AC: 8
INT: +3
SV COLD: +5
WT: 4.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL

Related Quests: Mining Picks
Adjacent Zones: Eastern Wastes, Thurgadin, Velketor's Labyrinth
Name in /who: greatdivide
Zone Spawn Timer: 10:40
Succor/Evacuate: -7720, -965 (South central part of zone)
ZEM Value: 75 82.5 (110%)

Map

Great Divide

  • 1. Tizmak Caverns
  • 2. Inactive Wizard Spires (NOT Wizard port-in; see Dragon Portal #4)
  • 3. Frost Giant Fort with Gralk Dwarfkiller and Fergul Frostsky
  • 4. Dragon Portal / Druid & Wizard port-in (-3822, 3655)
  • 5. Shardwurm Caverns, Guardian Shardwurms and Shardwurm Broodmother in one room, Crystalline Wurms and Shardwurm Matriarch in the largest cavern
  • 6. Caverns with Coldain Smuggler
  • 7. Kodiak Bear Caves with Bloodmaw
  • 8. Kodiak Bear Caves with Icetooth
  • 9. Captain's Camp
  • 10. Coldain Velium Mines with Relik and Korf Brokenhammer
  • 11. Camp of Vores the Hunter

Dangers

The Great Divide is dangerous mostly because of the powerful creatures that roam the area, but also because the broken mountainous terrain hides them until the last minute. The only thing that makes this slightly less dangerous is that there are relatively few wandering monsters in the open areas of the Divide. The exceptions to this are near the shardwurm caverns and just south of them, in the northeast where there are lots of wandering wolves, frost giants, and Coldain, and in front of the Tizmak caverns, which are heavily patrolled by the Tizmak.

The other thing for good races to worry about is that the Coldain, despite being very familiar with wolves, apparently do not recognize wolf forms as something that is not dangerous and will attack you on sight if you approach the city of Thurgadin in wolf form.

The other thing an adventurer must be careful of is faction. The two separate groups of Coldain and frost giants are heavily represented here, and hunting wolves will adversely affect your faction with one side or the other, drakkel wolves with the frost giants and all others with the Coldain. Also, the Tizmak have their own faction. Although you start out indifferent to them, you rapidly become their enemy and since they control the northwestern portion of the zone, it's a dangerous thing to do.

Benefits

There are several discrete areas in the Great Divide to hunt. Depending on which factions you care about, you can pick out a spot and hunt there in relative safety from other wandering creatures. The downside is the middling zone experience modifier(ZEM). Grinding out levels 47-49 on giants took a long time, only reaping 1% xp per kill on average. On the other hand, this is a great way to improve faction with the Coldain and CoV, and the frost giants often drop velium and/or Drakkal forged weapons, so it's reasonably lucrative hunting.

There are also easy to get to and evenly spaced exits to other zones for escaping, if you need to. The Coldain will also function as guards if you need for them to against the giants and their wolves. Also, the giants and dire wolfs don't seem to run at above normal speed so you can usually strafe run away from them.

The Tizmak caves, followed by the Kodiak caves, are hands down the best EXP in the game from lvl 33 - 40. You can charm a quad damage level 35 a coldain wolfmaster and go to town.

Traveling To and From Great Divide

The Great Divide can be reached through several fashions. The most common entrance is from the Eastern Wastes through a small pass, at loc -1850, 6660. This opens into the Great Divide at -1785, -5080.

The entrance to Thurgadin is located in a secret door behind the waterfall located at -100, -100.

The Druid Portal/Dragon Circle is located at -3860, +3200.

The Wizard spires located at -1910, -2710 are not used by the wizard teleportation spells. Wizards port to the Dragon Circle just like druids.

Velketor's Labyrinth is located at -6770, +3130, in a tunnel above the Kodiak bear cave entrance.

Safe Spot/Succor/Evac/Egress spot is located at -7720, -965, -555 in the south part of the zone.

What's in this zone?

Special:DynamicZoneList/Great Divide