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The Wakening Land

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The Wakening Land is a large forested valley on this otherwise frozen continent. The goddess Tunare has a very palpable presence here, and is the reason that the area is so full of life. The storm giants of Kael Drakkal attempt to push back at the forest, but the Tunarian Residents and Claws of Veeshan have forged a passive alliance to fight their common enemy.

Level of Monsters: 33-60+
Types of Monsters: Barbarians, Brownies, Dark Elves, Dragons, Drixies, Enchanted Armors, Fauns, Fay Drakes, Geonids, Giants, Gnomes, Goo, Holgresh, Humans, Ogres, Panthers, Pixie, Raptors, Trolls, Unicorns
Notable NPCs: Wuoshi, A Storm Giant Foreman, A storm giant surveyor, Corrupted Faun, Corrupted Panther, Countess Silveana, Eysa Florawhisper, Frostgiant Overseer, Grand Vizier Poolakacha`tei, Korzak Stonehammer, Lady Gelistial, Lieutenant Krofer, Lord Gossimerwind, Lord Prismwing, Phenocryst, Priest Bjek, Priest Delar, Priest Grenk, Rolandal, Shamus Aghllsews, a corrupted unicorn, a storm giant architect
Unique Items: Holgresh Mojo Sticks, Sentient Armor,
Crescent Blades of Luclin
Crescent Blades of Luclin

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 18
DMG: 10
SV MAGIC: +10
Effect: Shadow (Combat, Casting Time: Instant) at Level 40
WT: 3.2 Size: MEDIUM
Class: WAR RNG SHD BRD ROG
Race: ALL

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Faun Flute
Faun Flute

MAGIC ITEM
Slot: SECONDARY
Wind Instrument: 21
CHA: +6
WT: 1.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF

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Gloves of Kromzek Might
Gloves of Kromzek Might

MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 6
STR: +20
WT: 2.0 Size: SMALL
Class: WAR
Race: ALL except ERU HIE

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Holgresh Grand Vizier Beads
Holgresh Grand Vizier Beads

LORE ITEM
Slot: NECK
SV FIRE: +4 SV COLD: +4 SV MAGIC: +6
Effect: Identify (Any Slot, Casting Time: 4.0)
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

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Holgresh Spirit Beads
Holgresh Spirit Beads

Slot: NECK
SV FIRE: +1 SV COLD: +1 SV MAGIC: +2
Grim Aura (Worn)
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

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Kromzek Foreman Helm
Kromzek Foreman Helm

MAGIC ITEM
Slot: HEAD
AC: 12
HP: +15
SV DISEASE: +5 SV POISON: +5
WT: 10.5 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: BAR TRL OGR

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Kromzek Surveyor Scope
Kromzek Surveyor Scope

MAGIC ITEM
Slot: RANGE
INT: +5
Effect: Telescope (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

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Scimitar of the Emerald Dawn
Scimitar of the Emerald Dawn

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 34
DMG: 20
MANA: +100
SV DISEASE: +20 SV POISON: +20
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD DRU BRD ROG
Race: ALL

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Skydarkener
Skydarkener

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
Skill: Archery Atk Delay: 44
DMG: 28
DEX: +5 WIS: +5 MANA: +40
Effect: Lightning Strike (Combat, Casting Time: Instant) at Level 35
WT: 4.0 Range: 150 Size: MEDIUM
Class: PAL RNG SHD
Race: ALL

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Tanglewood Shield
Tanglewood Shield

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 25
STR: +10 WIS: +14 AGI: +10
Effect: Ensnare (Must Equip, Casting Time: 4.0) at Level 35
WT: 5.0 Size: MEDIUM
Class: RNG DRU
Race: HUM ELF HEF HFL

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Tar goo strands
Tar goo strands

MAGIC ITEM
Slot: WRIST
AC: 5
STR: +3 HP: +20
SV FIRE: -5 SV DISEASE: +4 SV POISON: +4
WT: 0.8 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
Race: ALL

Related Quests: Faerie Dragon Wings, Friend of the Tunarean Court, Living Granite, Natures Defender Quest, The Velium Focus, Tunarean Tasks
Adjacent Zones: Kael Drakkal, Plane of Growth, Skyshrine
Spawntimers: 14:30, 7:00 Roaming Geonids and 7:30 roaming sentinel
Name in /who: wakening
Succor/Evacuate: -673, -5000 (Zone line to Kael Drakkal)
ZEM Value: 75 82.5 (110%)

Map Location Key

Dangers

  • The zone is split up into several general areas, each with their own dangers. The first area everyone sees is outside the back door of Kael Drakkal. This area is frequented by the frost and storm giants, and is dangerous to most unless they've made friends with them.
  • Moving south to the next area, which is another area of interest to many people, is where the Dragon Portal is located. The area seems very quiet, but in fact it is too quiet. The great dragon Wuoshi makes her home right at the portal. She is on the same faction as Skyshrine, so unless you've made friends there, she will attack you and, unless you're in a very large group or very lucky, most likely kill you.
  • Farther west lies the geonid tunnels. The geonids are generally friendly, but the tar goos which can be found occasionally there are not, and if they attack you, so will the geonids. The next area to the west is occupied by the "flying monkeys" or the Holgresh. These are aggressive and are known to wander throughout the zone, instead of staying in their own area. Further west lies the entrance to Skyshrine. There is nothing inherently dangerous about this, except that the Raptors and Faerie Dragon live here, and are inherently aggressive to everyone who travels through.
  • Moving back east, most of the top half of the zone is filled with creatures devoted to Tunare. This means that if Tunare doesn't like you (you know who you are) this is probably not the place for you to be. If Tunare doesn't mind you, however, this place is safe. There are also Sentient Suit Armors in this section, but they live in ruined houses and are easy to avoid.

Benefits

  • The Wakening Land provides several discrete areas in which to hunt, each with its own faction involved as well.
  • There are several quests for high level characters each having stories which are quite interesting.
  • Lots of gem drops from various mobs.

Traveling To and From

  • Druid/Wizard Port Circle at -3000, -3000.
  • Druid/Wizard evacuate spells both carry travelers to the loc -673, -4989.
  • The Plane of Growth is on the island (465, -1069) at the middle of the zone atop the tower, where you touch a small tree and are teleported to the Plane of Growth. Be careful, though, the tree has a large clickable area, and you don't want to end up in the Plane of Growth if Tunare doesn't like you.

What's in this zone?

Special:DynamicZoneList/The Wakening Land