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Dreadlands

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The Dreadlands is the name given to the harsh lands surrounding the ancient Karnor's Castle. The area includes an area of forest inhabited by the Drachnids, as well as the edge of a massive glacier extending down from the mountains. Buried within a secluded valley is an ancient outpost of the Combine Empire.

Level of Monsters: 35-50+
Types of Monsters: Tundra Yeti, Glacier Yeti, Mountain Giant Craigs, Steeps, and Braes, Voracious Brute, Plaguebone Skeleton, Greater Spurbone, Petrifier, Stonegazer, and Stoneleer Cockatrices, Drolvarg Growlers, Ragers, Gnashers, and Snarlers, Ravishing Drolvarg, Drachnid Webmasters, Webstranders, Recluses, Silkmistresses, and Widows
Notable NPCs: Gorenaire, A dread widow, a mountain giant patriarch, a wulfware lonewolf, wraithbone champion
Unique Items:
Axe of the Iron Back
Axe of the Iron Back

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 37
DMG: 16
WT: 12.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

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Yellow Whip
A Yellow Whip

LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 33
DMG: 7
WT: 6.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

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Drachnid Thyxl
Drachnid Thyxl

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 5
INT: +5 MANA: +40
SV MAGIC: +10
WT: 3.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL

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Forest Loop
Forest Loop

MAGIC ITEM
Slot: EAR
AC: 2
DEX: +3 WIS: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

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Gem Encrusted Ring
Gem Encrusted Ring

MAGIC ITEM LORE ITEM
Slot: FINGER
AC: 10
STR: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

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Giant Foreman's Tunic
Giant Foreman's Tunic

MAGIC ITEM
Slot: CHEST
AC: 13
CHA: -5
SV COLD: +5
WT: 8.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR TRL OGR

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Giant Grub Digger
Giant Grub Digger

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 49
DMG: 12
HP: +20
SV DISEASE: +5
WT: 8.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

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Giant Lord's Tunic
Giant Lord's Tunic

MAGIC ITEM
Slot: CHEST
AC: 18
CHA: -5
SV COLD: +5
WT: 8.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR TRL OGR

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Giant Sized Monocle
Giant Sized Monocle

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 1
INT: +1
WT: 1.0 Size: MEDIUM
Class: ALL
Race: BAR TRL OGR IKS

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Giant Tree Flayer
Giant Tree Flayer

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 41
DMG: 10
WT: 8.5 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

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Hammer of Flattening
Hammer of Flattening

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 13
WT: 10.0 Size: LARGE
Class: WAR SHD
Race: BAR TRL OGR

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Lumberjack's Cap
Lumberjack's Cap

MAGIC ITEM
Slot: HEAD
AC: 10
STA: +3
WT: 1.5 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL

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Straw Spun Belt
Straw Spun Belt

Slot: WAIST
AC: 10
WT: 6.0 Size: MEDIUM
Class: ALL
Race: ALL

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Treeflayer
Treeflayer

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 31
DMG: 6
WT: 6.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG SHM
Race: ALL

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Tree Weave
Tree Weave

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 25
STR: +10
WT: 12.0 Size: LARGE
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

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A Weighted Axe
A Weighted Axe

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 150
DMG: 45
WT: 9.4 Size: LARGE
Class: WAR SHD
Race: BAR TRL OGR

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Wraith Bone Hammer
Wraith Bone Hammer

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 8
STR: +5 WIS: +2 INT: +2
WT: 7.3 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

Related Quests: Bard Epic Quest, Necromancer Skullcap, The Lost Circle
Adjacent Zones: Burning Wood, Frontier Mountains, Firiona Vie, Karnor's Castle
Name in /who: dreadlands
Zone Spawn Timer: 6:40
Succor/Evacuate: 2806, 9565 (Wizard spires)
ZEM Value: 75 82.5 (110%)

Map

The Dreadlands

  • 1. Tundra Yeti Caves (2098, 5050)
  • 2. Mountain Giant Hut
  • 3. Mountain Giant Hut
  • 4. Drachnid Widow Web
  • 5. Haunted Ruins
  • 6. Empty Ruins
  • 7. Glacier Yeti Caves
  • 8. Mountain Giant Outpost with a mountain giant patriarch who drops Giant Sized Monocle (Warrior Epic)
  • 9. Tundra Yeti Caves (-2346, 3502)
  • 10. Mountain Giant Hut
  • 11. Drachnid Widow Web
  • 12. Drachnid Widow Web

Entry to tunnel to FV: 376, -5912.

Entry tunnel to Lost Valley: 175, 5700

The Dreadlands - Lost Valley

  • 1. Wizard Portal Spires
  • 2. Druid Portal Ring
  • 3. Ancient Combine Outpost

Entry tunnel to Dreadlands: 660, 6600. This is up on a ledge, and not at ground level.

Safe/Evac Spot

Dreadlands - Just south of wizard spires (2806, 9565)

Dangers

This vast area is inhabited by a large number of aggressive creatures, and these comprise the major danger in travelling through the area. Every creature you see will attack you, and monsters like the drolvargs and giants can see through any invisibility spell or effect, so be prepared. Some of the drachnids are capable of seeing through invisibility as well while others are not. Most mobs are capable of running faster than default character speed, so SoW is essential for your survival.

The glacier area is dangerous because the mountainous terrain makes it difficult to see creatures as you move through the area, so it is possible to come over the crest of a hill directly on top of something not very happy to run into you.

The wooded area further to the east is inhabited by the drachnids, a group of fast-moving, spellcasting, aggressive spiderlike creatures that continually roam the area. The decreased range of vision in this area from the trees and frequent snowstorms make it easy to stumble across them while travelling, and since most of them cast spells, it is advised to not stumble across them.

There is also a powerful dragon that can be found in this area, a frost dragon named Gorenaire. Keep your eyes peeled, because if you stumble across this one unprepared, you will more than likely be killed quicker than you've ever been before.

Benefits

Hunting in this area is actually much safer than in other areas of the continent of Kunark for several reasons. First and foremost is that throughout most of the zone, you have a large area of visibility surrounding you while you hunt. This allows you to see creatures that might interrupt you most rudely during a battle and move out of the way ahead of time. The glacier has good vision, and the blasted area surrounding Karnor's Castle has even better visibility. This is cut down significantly during the frequent snowstorms, but is still quite good, and tends to cheer up the barbarians in the group.

It is also relatively safe because there seem to be fewer monsters walking around to avoid, possibly because of the vastness of the zone, or it may just be an illusion caused by the large amount of visibility.

The Lost Valley bears special mention. This area is an isolated area off of the western edge of the main area of the zone, and contains within it the ancient ruins of an outpost of the Combine Empire. Nearby lie Wizard and Druid portals, and this is where these classes gate into when using spells to arrive in Kunark. The rest of the Lost Valley is not normally inhabited by wandering monsters, although a traveller must be careful because occasionally large creatures from the main area either get trained or disoriented and wind up here. The outpost itself has some relatively strong skeletons that don't wander around, and a skeletal monk of some importance.

Travelling To and From The Dreadlands

The Druid and Wizard Teleportation spots are located at 2500, 7725 and 3050, 9650 respectively.

There are many ways to get into the Dreadlands. The zone to Burning Wood is at approximately 3400, -800. This places you at approximately -3500, -800 in the Burning Wood.

The zone to Firiona Vie is at 370, -5920. The tunnel in Firiona Vie opens up at -200, 3590 after following a long passage through the mountains.

Frontier Mountains can be entered through a tunnel located at 2100, -3410 and zones into Frontier Mountains at location -3675, -3330 (at the end of the tunnel).

Karnor's Castle is located at approximately 650, -1845.

What's in this zone?

Special:DynamicZoneList/Dreadlands