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Mines of Nurga

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The Mines of NURGA are part of the large underground home of the goblins. Long ago the Mines were a vast network of busy tunnels, now all that remains are the ruins of the functioning mine and slaves busy doing the work by hand.

Note: The Mines of Nurga underwent a revamp on live sometime around LoY-era, adding level 45+ mobs. In classic, other than Trunt, mobs in the mines should max out around level 37.

Level of Monsters: 30-40
Types of Monsters: Goblin Flashdrowsers, Mosstroopers, Whipcrackers, Slinkers, Plaguebringers, Rockchanters, Bonechanters, Slavedrivers, Dirtcallers, Firedrowsers, and Slaves, Bristleweb, Briarweb, and Strathbone Spiders, Iksar Slaves, Burynai Slaves and Rockshapers,
Notable NPCs: Goblin Warder (?), Overseer Dlubish, A Sleeping Ogre, Trunt
Unique Items:
Burynai Legion Gi
Burynai Legion Gi

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
DEX: +2 HP: +15 MANA: +25
WT: 0.3 Size: MEDIUM
Class: CLR
Race: HUM ERU HIE DEF

, Chant Rocks (various colors),
Drogan Obsidian Dagger
Drogan Obsidian Dagger

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 25
DMG: 5
Effect: Obsidian Shatter (Combat, Casting Time: Instant) at Level 15
WT: 1.5 Size: MEDIUM
Class: WAR
Race: ALL

,
Iksar Blood
Iksar Blood

MAGIC ITEM
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Mountain Death Belt
Mountain Death Belt

MAGIC ITEM LORE ITEM
Slot: WAIST
Charges: 5
AC: 8
HP: +25
Effect: Skin like Rock (Must Equip, Casting Time: 6.0)
WT: 0.0 Size: SMALL
Class: WAR CLR PAL ROG
Race: DWF HFL GNM

,
Choker of Majdd
Choker of Majdd

MAGIC ITEM LORE ITEM
Slot: NECK
AC: 4
INT: +5
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Warpainted Spear
Warpainted Spear

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 24
DMG: 6
WIS: +2 AGI: +2
WT: 6.6 Size: MEDIUM
Class: SHM
Race: ALL

,
Whistling Dagger
Whistling Dagger

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 25
DMG: 6 AC: 1
WT: 1.1 Size: MEDIUM
Class: BRD
Race: ALL

Related Quests: Iron Cudgel of the Channeler, Monk Epic Quest, Sorcerer Skullcap
Adjacent Zones: Frontier Mountains, Temple of Droga
Name in /who: nurga
ReSpawn Timer: 20:30
Succor/Evacuate: -2000, -1762 (Zone line to Frontier Mountains)
ZEM Value: 90 96 (128%)

Map

Map of the Mines of Nurga - Main Entrance (Goblin Caverns)

Main Entrance (Goblin Caverns)

  • 1. Spider Caves
  • 2. Slave Pits
  • 3. Room with Overseer Dlubish
  • 4. Waterfall Entrance
Map of the Mines of Nurga - Western Half (Burynai Caves)

Western Half (Burynai Caves)

  • 1. Spider Caves
  • 2. Burynai Caves
  • 3. Cenobite Cave


Dangers

The entrance to the Mines is kind of tricky. There is a large waterfall at the entrance from the Frontier Mountains, which is a very long, and painful fall. This waterfall can actually be climbed if you're careful, so isn't as dangerous as you might think. Going upstream actually leads to a safer way to access most, but not all, of the rest of the Mines. The entrance from Temple of Droga, however, is very one-way, and leads down into a room with goblins in it deep within the Mines, so it's best to be ready.

All of the goblins in the Mines will aggro anyone, and many of them are casters who cast damage shields. They also like to run away when they are hurting, which can be dangerous with this many creatures around.

The spiders are tougher than the goblins are, and hit hard and move fast. They also will group together to fight in that area. Located in their area as well is the Sleeping Ogre, who really isn't sleeping and will attack anyone inside of his huge aggro radius.

The Burynai are the hardest, mostly because they are in large groups and come to fight that way. Crowd control is essential, and the pathing in this area is known to be especially bad.

Benefits

The Mines are one of the safer areas to hunt in the game. Unlike the neighboring Temple of Droga, where it is difficult to get a rest from the great number of goblins, here the creatures are spread out into discrete areas that one can clear and pull from more easily. With about four or five creatures in an area, this area can probably be hunted safely by lower level groups than those that could survive or do well in the Temple.

The spiders here are also frequently of higher level than the goblins, so higher level groups can make more experience hunting them than they can anything else. There are also three relatively separate areas to hunt within the dungeon. One is the goblins themselves, who occupy the most easily accessible areas of the dungeon. The second is the spiders, who are situated in the middle of the dungeon. The third area is the burynai area, which is a relatively densely populated area of caves deep within the mines.

Traveling To and From Mines Of Nurga

The Mines can be reached in the Frontier Mountains, at location -2955, -655. It is also possible to reach the Temple of Droga from deep within the mines. This entrance, however, is one-way, and the return entrance is quite a distance off.

What's in this zone?

Special:DynamicZoneList/Mines of Nurga