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Timorous Deep

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The Timorous Deep is the name of the ocean that lies between Kunark and the other continents of Norrath. The Deep is dotted with islands that stretch across it, and these islands contain a mixture of the modern powers on Norrath, those that have fallen out of their societies, natural predators, and ancient civilizations.

Level of Monsters: 20-55
Types of Monsters: Fire Gators, Streamers, Elven Rangers, Scouts, and War Scouts, Iksar Bandits, Fallen Iksars, Ogre Raiders, Ogre Wise One, Raider Watchman, Golras, Hulking Golras, Spiroc Lightfoots, Provens, Watchers, Warriors, Lightbringers, Raptors
Notable NPCs: Faydedar, The Great Oowomp, Halara, an Iksar master, Ugrak da Raider, Xiblin Fizzlebik, Alrik Farsight
Unique Items:
Batfang Headband
Batfang Headband

MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL

,
Batskull Earring
Batskull Earring

MAGIC ITEM
Slot: EAR
INT: +5
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

,
Bone Armplates
Bone Armplates

MAGIC ITEM
Slot: ARMS
AC: 5
STR: +5 DEX: -4
WT: 5.0 Size: SMALL
Class: ALL
Race: ALL

,
Bone Legplates
Bone Legplates

MAGIC ITEM
Slot: LEGS
AC: 6
STA: +5 AGI: -4
WT: 6.0 Size: LARGE
Class: ALL
Race: ALL

,
Chipped Bone Bracelet
Chipped Bone Bracelet

MAGIC ITEM
Slot: WRIST
AC: 4
WIS: +5
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL

,
Chipped Bone Collar
Chipped Bone Collar

MAGIC ITEM
Slot: NECK
AC: 4
HP: +10 MANA: +10
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL

,
Dark Rust Boots
Dark Rust Boots

MAGIC ITEM LORE ITEM
Slot: FEET
AC: 1
STA: +10
WT: 3.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Dark Rust Bracer
Dark Rust Bracer

MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 10
STA: +3
WT: 3.0 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Fur Lined Mask
Fur Lined Mask

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 1
STR: +4 HP: +20
WT: 0.5 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Giant Snakespine Belt
Giant Snakespine Belt

MAGIC ITEM
Slot: WAIST
AC: 4
AGI: +5
SV POISON: +5
WT: 3.5 Size: SMALL
Class: ALL
Race: ALL

,
Grey Fur Cape
Grey Fur Cape

MAGIC ITEM LORE ITEM
Slot: BACK
AC: 5
STR: +3 HP: +18
WT: 1.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

,
Sheer Bone Mask
Sheer Bone Mask

MAGIC ITEM
Slot: FACE
AC: 3
INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL

,
Turtleshell Helm
Turtleshell Helm

MAGIC ITEM
Slot: HEAD
AC: 5
STR: +3
WT: 6.0 Size: SMALL
Class: ALL
Race: ALL

Related Quests: Cannibalize II (Evil), Cleric Epic Quest, Druid Epic Quest, Ranger Epic Quest, Medallion of the Jarsath Quest, Monk Epic Quest, Shackle of Rock, Shackle of Bronze, Dreadscale Armor Quests
Adjacent Zones: Butcherblock Mountains, Firiona Vie, Oasis of Marr, The Overthere
Name in /who: timorous
Spawn Timer: 12:00
Succor/Evacuate: -5392, 2194 (Coast of chessboard island)
ZEM Value: 75 82.5 (110%)

Map

Timorous Deep

  • 1. Ogre Camp with the The Great Oowomp who drops
    Batfang Headband
    Batfang Headband

    MAGIC ITEM
    Slot: HEAD
    AC: 2
    WIS: +3 INT: +3
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Batskull Earring
    Batskull Earring

    MAGIC ITEM
    Slot: EAR
    INT: +5
    WT: 0.2 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Bone Armplates
    Bone Armplates

    MAGIC ITEM
    Slot: ARMS
    AC: 5
    STR: +5 DEX: -4
    WT: 5.0 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Bone Legplates
    Bone Legplates

    MAGIC ITEM
    Slot: LEGS
    AC: 6
    STA: +5 AGI: -4
    WT: 6.0 Size: LARGE
    Class: ALL
    Race: ALL

    ,
    Chipped Bone Bracelet
    Chipped Bone Bracelet

    MAGIC ITEM
    Slot: WRIST
    AC: 4
    WIS: +5
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Chipped Bone Collar
    Chipped Bone Collar

    MAGIC ITEM
    Slot: NECK
    AC: 4
    HP: +10 MANA: +10
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Giant Snakespine Belt
    Giant Snakespine Belt

    MAGIC ITEM
    Slot: WAIST
    AC: 4
    AGI: +5
    SV POISON: +5
    WT: 3.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Sheer Bone Mask
    Sheer Bone Mask

    MAGIC ITEM
    Slot: FACE
    AC: 3
    INT: +3
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Turtleshell Helm
    Turtleshell Helm

    MAGIC ITEM
    Slot: HEAD
    AC: 5
    STR: +3
    WT: 6.0 Size: SMALL
    Class: ALL
    Race: ALL

    • and Ugrak da Raider who drops
      Dark Rust Boots
      Dark Rust Boots

      MAGIC ITEM LORE ITEM
      Slot: FEET
      AC: 1
      STA: +10
      WT: 3.0 Size: MEDIUM
      Class: ALL except DRU NEC WIZ MAG ENC
      Race: ALL except DWF HFL GNM

      (Rare) and
      Dark Rust Bracer
      Dark Rust Bracer

      MAGIC ITEM LORE ITEM
      Slot: WRIST
      AC: 10
      STA: +3
      WT: 3.0 Size: SMALL
      Class: ALL except DRU NEC WIZ MAG ENC
      Race: ALL except DWF HFL GNM

      (Very Rare)
  • The boat to Overthere is at the farthest west brown pier, not the lighter colored pier with Ogres on it.
  • 2. Spiroc Aviary
  • 3. Bandit Camp and Fallen Iksar
  • 4. Bandit Camp
  • 5. Ship Graveyard with Bandits (Level 14-20)
  • 6. Underwater Ruins
  • 7. Ruins with Xiblin Fizzlebik
  • 8. Chessboard with Alrik Farsight (for Druid and Ranger epics) - also Succor point!!!!
  • 9. Elven Outpost with Merchants
  • 10. Abandoned Druid Ring
  • 11. Raptor Islands (-8900, 2850)
  • 12. Floating Iceberg with Halara who drops
    Grey Fur Cape
    Grey Fur Cape

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 5
    STR: +3 HP: +18
    WT: 1.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL except DWF HFL GNM

    (Common) and
    Fur Lined Mask
    Fur Lined Mask

    MAGIC ITEM LORE ITEM
    Slot: FACE
    AC: 1
    STR: +4 HP: +20
    WT: 0.5 Size: SMALL
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL

    (Rare), and ground spawn
    Crushed Diamonds
    Crushed Diamonds

    MAGIC ITEM LORE ITEM
    WT: 1.0 Size: SMALL
    Class: ALL
    Race: ALL

    for Shaman Cannibalize II (Good) or Cannibalize II (Evil) on northeast side loc (-8850, -6040).
  • 13. Combine Teleportation Towers with underwater tunnel to Teleportation Firepots (-12225, 4370)
  • 14. Inn with quest NPCs and Merchant with Omat Vastsea (for Cleric epic) and Dolgin Codslayer (for Druid epic to trigger Faydedar) (Outer opening -11500, -3800, Inner opening -11300, -1300)
  • The square in the middle of the zone is a large box bordered by invisible walls that the boats use to zone to The Overthere and Firiona Vie. If you run into it while heading south just follow the invisible wall east or west until it opens up and continue on your way.
Firepot Room Diagram

Dangers

The Deep is separated into many separate islands, some of which are much more dangerous than others. Probably the most dangerous island is the Raptor islands. The raptors that live on these are very powerful (mid-40s in level) and very aggressive, with huge aggro ranges, and it seems that if you can even see one it will attack you once you step foot on the island. Apparently, their clawed feet are also webbed, and they can swim faster than you as well.

The other aggressive creatures are the powerful golras on the iceberg. These are 25-35 in level, but occasionally a much more powerful golra named Halara (level 40) appears here. All the golras are aggressive to everybody. There is also a powerful aggressive ogre that appears in the ogre encampment named the Great Oowomp (level 34), who can wreak havoc with any group hunting ogres and unlucky enough to pull him as well.

There is also a dragon that can be found in the southwestern corner of the Deep around the Combine Teleportation Room. This dragon is aggressive and found in the water, and as powerful as Nagafen. This makes him very difficult to kill and almost impossible to avoid. He is rarely around, however.

The other creatures in the zone are also aggressive, like the bandits, the undead, and the ogres and elves to those with bad faction with them, and all these creatures will group together. The Spirocs will also group together and fight, and are as powerful as the raptors, although less aggressive.

Timorous Deep is also a place that one can easily get lost in. There are vast stretches of nothing but water, and either knowing how to use the /loc command or sensing headings can make up a lot of potentially lost time.

Also, it is no longer possible to bind in Timorous Deep. It was possible immediately after Kunark's release, but was nerfed to be impossible a few months later (it was nerfed on live because binding at the firepots was too powerful).

Benefits

Timorous Deep has very good hunting for a wide range of people, and most of the places to hunt are relatively untouched by hordes of other players. This means that at most times it's possible to find a place to hunt in the Deep where you won't be fighting someone for this.

The Deep is also one of the areas in the game where many people have never seen. There are some nice sights to see in the zone, and it is very fun to explore. One of the nicest sites is the Inn hidden away in the southernmost edge of the Deep, likely the old hideaway for some hermit.

There is, way in the southwestern corner of the zone, at -12260, 4665, -277, an underwater portal room that lies through a small tunnel on the ocean bed in the midst of a Combine Teleportation Ring. There are fire pots in this room that will teleport you one way to many of the cities of Norrath.

Traveling To and From Timorous Deep

The Timorous Deep lies on a trade route and transport route between Kunark and the other continents. As such, it has many connections. Refer to the Kunark Boat Travel Guide for more information. Boat waits for shuttles at (3500,-6000)

There is also a teleportation room that is located within the Timorous Deep, with which you can teleport to several of the major cities within the world. A description of this room can be found at the Timorous Deep Teleportation Room Guide.

What's in this zone?

Special:DynamicZoneList/Timorous Deep