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Icewell Keep

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Icewell Keep is the home of Dain, the lord of the Coldain. It is situated deeper in the mountains than Thurgadin for added protection. The new throne room has an entrance to a deadly Pit in the center of it, presumably for quick removal of those who displease the Dain.

City Races: Coldain Dwarves
Level of Monsters: 45-60
Types of Monsters: Icewell Sentry, Frosticube, Avalanche Golem, Tentspike Terror, Coldain Skeletons
Notable NPCs: Dain Frostreaver IV, Glucose, Grizznot
Unique Items:
Boots of the Huntsman
Boots of the Huntsman

MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 15
WIS: +5 INT: +5
SV COLD: +5
WT: 4.9 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except IKS

,
Gown of the Chamberlain
Gown of the Chamberlain

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 18
WIS: +3 INT: +3 HP: +10 MANA: +20
WT: 3.0 Size: MEDIUM
Class: CLR
Race: HUM ERU HIE DEF

,
Grizznot's Claws
Grizznot's Claws

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 21
DMG: 9
SV COLD: +5
WT: 1.7 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Jagged Ice Shard
Jagged Ice Shard

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 29
DMG: 12
SV COLD: +5
Effect: Shards of Sorrow (Combat, Casting Time: Instant) at Level 45
WT: 2.5 Size: SMALL
Class: WAR RNG ROG SHM
Race: ALL

, Royal Velium Frosted Armor,
Velium Round Shield
Velium Round Shield

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 15
SV COLD: +10
WT: 0.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL

Related Quests: Coldain Ring Quests, Custom Plate Helms - Thurgadin, Giant Helmets, Tormax's Head - Dwarves
Adjacent Zones: Thurgadin
Name in /who: thurgadinb
Zone Spawn Timer: 21:00?
Succor/Evacuate: 250, 0 (Outside castle gates near Thurgadin zone line)
ZEM Value: 85 94 (125%)

Map

Dangers

The Pit area below the Keep is a very lethal area, as intended for the punishment and death of the enemies of the Coldain. There are two ways to enter the Pit area, the main one being in the center room in the Dain's chambers. To enter this way, you need to use levitate, and be aware that some creatures see through invis. The other, far more dangerous way, is to enter through the front bridge chasm in Thurgadin. This is more lethal because you are required to pass through a narrow, long corridor to reach the area under the Keep, and then from there pass through to other zones. The other danger is that there are monsters along the way that see through invis and will aggro you, so you are guaranteed to be attacked passing this way. Also, there is no way back up out of the chasm in Thurgadin, so you need to be able to either get through here or gate out. BEWARE: If you accidently attack while turning in helmets, the person dragging your corpse will get agro.

Benefits

While this zone is primarily a quest spot for allies of the Dain, there are a few unique drops that may be worth hunting. Members of the Dain's Council such as Councilor Coldember drop the Ornate Velium Pendant which any class/race can use to safely traverse Siren's Grotto. The Pit is home to Glucose, a massive gelatinous cube who has a chance to hold the Incandescent Bracer, a non-lore Bard exclusive wrist with high charisma.

High level Enchanters and Necromancers can also solo the pit by charming A Coldain Skeleton. All pit mobs have a high chance to drop vendor trash gems which sell for ~20pp, and a smaller chance of dropping lv50+ Velious spells.

Traveling To and From

Icewell Keep can be reached from Thurgadin by reaching loc 220, 30. There is also an entrance that you can get to through the caverns underneath the bridge in Thurgadin that leads directly to the Pit.

Local Color

Places

Icewell Keep serves two purposes to the Coldain. First and foremost, it is the home of their king, Dain Coldhammer. It has meeting halls and other areas of interest.

The second purpose is to serve justice to the Coldain's enemies. Buried beneat the castle is the ancient Pit, a large set of caverns filled with the most horrible creatures imaginable. People that don't please the Dain are sent into the Pit right before his eyes to die a horrible death.

People

The Coldain have made this their home for quite some time. Having very limited experience with outsiders, they tend to view all outsiders apprehensively, but equally, unless they prove themselves enemies or friends.

The king of the Coldain resides here, occasionally taking court in his throne room. Although he is tolerant of outsiders, they still must be careful in his presence, especially with the Pit being so nearby...

What's in this zone?

Special:DynamicZoneList/Icewell Keep