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Siren's Grotto

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Map of Siren's Grotto

An underwater cavern, full of aquatic life. (min lvl 5 to zone in)

Level of Monsters: 50-60+
Types of Monsters: Bulthar/Molkor/Ulthork, Elementals, Mermaids, Seahorses, Sirens, Swordfish, Walrus
Notable NPCs: Elna Kelpweaver, Fellspine, Helsia Mindreaver, Mistress Latazura, Priestess Sercema, Shimmering Sea Spirit, Ulth the Enraged
Unique Items: Netted Kelp Armor,
Ancient Fishing Pole
Ancient Fishing Pole

MAGIC ITEM LORE ITEM NODROP
Slot: PRIMARY
HP: +75
Effect: Enduring Breath (Worn)
WT: 1.5 Size: TINY
Class: ALL
Race: ALL

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Behemoth's Fangs
Behemoth's Fangs

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 13 AC: -25
WT: 4.0 Size: TINY
Class: WAR PAL RNG SHD
Race: ALL

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Bowl of Watery Protection
Bowl of Watery Protection

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
AC: 10
SV MAGIC: +20
Effect: Enduring Breath (Worn)
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL

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Cloak of the Seacaller
Cloak of the Seacaller

LORE ITEM NO DROP
Slot: BACK
AC: 10
INT: +8 MANA: +65
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 0.0 Size: TINY
Class: WIZ MAG
Race: ALL

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Drums of the Beast
Drums of the Beast

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Percussion Instrument: 26
Effect: Enduring Breath (Any Slot/Can Equip, Casting Time: Instant) WT: 1.0 Size: MEDIUM
Class: BRD
Race: ALL

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Fellspine's Tail
Fellspine's Tail

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 17
DMG: 7 AC: 7
WIS: +9 INT: +9
Effect: Fellspine (Combat, Casting Time: Instant) at Level 55
WT: 0.8 Size: TINY
Class: PAL RNG SHD
Race: ALL

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Immaculate Shell Horn
Immaculate Shell Horn

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Brass Instrument: 24
STR: -8 CHA: +15
WT: 4.5 Size: SMALL
Class: BRD
Race: HUM ELF HEF

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Mask of Swirling Water
Mask of Swirling Water

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 4
DEX: +5 WIS: +5 HP: +25
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

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Neriad Shawl
Neriad Shawl

MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 2
STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10
SV COLD: +5
Effect: Illusion: Water Elemental (Must Equip, Casting Time: 4.0) at Level 25
WT: 1.0 Size: SMALL
Class: BRD ENC
Race: HUM ERU ELF HIE DEF HEF GNM

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Runed Walrus Hide Cloak
Runed Walrus Hide Cloak

LORE ITEM NO DROP
Slot: BACK
AC: 15
WIS: +10 HP: +45 MANA: +45
WT: 0.0 Size: TINY
Class: SHM
Race: ALL

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Seahorse Scale Cloak
Seahorse Scale Cloak

MAGIC ITEM LORE ITEM
Slot: BACK
AC: 8
DEX: +6
SV COLD: +35
WT: 3.5 Size: LARGE
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL

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Seahorse Spine Bracelet
Seahorse Spine Bracelet

MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 8
STR: +5 CHA: +10 AGI: +5
WT: 0.5 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL

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Siren Hair Earring
Siren Hair Earring

LORE ITEM NO DROP
Slot: EAR
AC: 2
STA: +9 WIS: +2 INT: +2
WT: 0.3 Size: TINY
Class: ALL
Race: ALL

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Sleeves of the Kelpmaidens
Sleeves of the Kelpmaidens

MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 3
STR: +10
Effect: Enduring Breath (Worn)
WT: 3.0 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL

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Spiked Seahorse Hide Belt
Spiked Seahorse Hide Belt

MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25
SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
Haste: +34%
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

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Walrus Hide Pauldrons
Walrus Hide Pauldrons

MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 15
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 8.0 Size: SMALL
Class: ALL except MNK NEC WIZ MAG ENC
Race: ALL

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Walrus Skin Drum
Walrus Skin Drum

MAGIC ITEM LORE ITEM
Slot: SECONDARY
Percussion Instrument: 23
WT: 0.5 Size: SMALL
Class: BRD
Race: ALL except IKS

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Wavecrasher
Wavecrasher

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 19
DMG: 9 AC: 5
AGI: +9
Effect: Breath of the Sea (Combat, Casting Time: Instant) at Level 1
WT: 4.5 Size: TINY
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

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Woven Kelp Sandals
Woven Kelp Sandals

MAGIC ITEM LORE ITEM
Slot: FEET
AC: 12
STA: +3 CHA: +3 INT: +5 AGI: +3 HP: +15 MANA: +25
SV COLD: +6
Recommended level of 45.
WT: 0.2 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL

Related Quests: Coldain Shawl Quests, Porlos' Fury Quest
Adjacent Zones: Cobalt Scar, Western Wastes
Name in /who: sirens
Zone Spawn Timer: 28:00 confirmed for stationary in/out of water
Succor/Evacuate: 200, -25 (Zone line to Western Wastes)
ZEM Value: 85 94 (125%)

Annotated Siren's Grotto Maps (No Map Location Key)

This zone does not have a traditional location key, but a player has annotated the Siren's Grotto maps with most of the spawn points and paths of mobile mobs. (NOTE: Currently missing some of the underwater tunnels).

Alternate Maps

First Map of Siren's Grotto

Second Map of Siren's Grotto

Third Map of Siren's Grotto

Dangers

  • Faction is NOT reparable.
  • No forms of levitation work here.
  • Evac/Succor landing location can be dangerous due to a roaming aggro mob. Tip: After evacuation, you will be facing the same way you were before. The way to the exit is east.
  • Many of the creatures here are very high level, and see invisible.
  • Much of the zone is underwater. This can make getting around problematic if you don't have a way to breathe underwater.
  • Pathing is very odd. When someone trains from CS to WW the mobs aggroed path back through a tunnel on the opposite side of the zone this can cause even fish like seahorses to simply walk on land (although not aggro). Can also cause group wipes if in the pathing line, which isn't exact. Some natural pathing mobs can go through rocks/ground/walls although not going all the way through just clipping in.

Benefits

Siren's Grotto has recently been changed (when was this on live?) so that single groups can get good experience here; a lot of the unnecessary dangers have been reduced, and the magic and other resistances of the creatures have been lowered.

Traveling To and From

  • To reach the Siren's Grotto zone line you must go through a small cave entrance underwater in Cobalt Scar.
  • There are 3 ways to get through Siren's Grotto to Western Wastes. 1, Get a 57+ Wiz/Dru to Evacuate/Succor you through the zone. 2, Use Alliance or Cinda's Charismatic Carillon. 3, Make a run for it. You will have to pass by aggro mobs that see through invis and hit for 150+ damage. On the plus side, they're seahorses and cannot follow you out of the water, so with a bit of luck and practice, most players can make it through safely.

Those with Alliance or Cinda's Charismatic Carillon must make sure that they have not damaged their faction of the zone, you can use your faction raising spell/song/clicky to make yourself non-KOS and safely travel wherever you need to go. I believe that all of the mobs are on the same faction (Except Manatees, they will social with other mobs, but will not aggro until they are attacked/assisting another mob).

What's in this zone?

Special:DynamicZoneList/Siren's Grotto