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The Overthere

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The Overthere is a vast area of plains that gradually evolves to reach the northern shore of the continent of Kunark. There is a vast area of ravines and chasms that have existed for centuries, infested with the evil Scorpiki, ancient protectors of the hidden temples. The evil races of Norrath have also claimed the shore of The Overthere and have established their beachhead here.

Level of Monsters: 20-40+ (50+ inside pit)
Types of Monsters: Sabertooth Tigers, Sabertooth Tigresses, Sarnak Youth, Flunkies, Conscripts, Partisans, Knights, Enthusiasts, and Berserkers, Prickly Succulent, Bristly Succulent, Barbed Succulent, Spiked Succulent, Thorny Succulent, Succulent Cactuses, Stonepeep Cockatrice, Stoneglint Cockatrice, Stonegazer Cockatrice, Stoneleer Cockatrice, Kunark Rhino, Clay Golems, Undead Foreman, Marines, Heralds, and Workers, Dragoon, Scorpikis, Scorpikis Scrounger, Iron Sentinel
Notable NPCs: Admiral Tylix, Captain Rottgrime, General V`Deers, Impaler Tzilug, Tourmaline, Corundium, Stishovite, Tektite, A Cliff Golem
Unique Items:
Sarnak Earring of Station
Sarnak Earring of Station

MAGIC ITEM NO DROP
Slot: EAR
AC: 5
STR: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

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Sarnak Ceremonial Dagger
Sarnak Ceremonial Dagger

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 38
DMG: 6
WIS: +3 INT: +3
WT: 1.2 Size: TINY
Class: BRD ROG NEC WIZ MAG ENC
Race: ALL

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Sarnak Ceremonial Sword
Sarnak Ceremonial Sword

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 34
DMG: 8
HP: +20
SV MAGIC: +10
WT: 8.0 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ALL

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Sarnak Liberator
Sarnak Liberator

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 39
DMG: 6
Effect: Spirit Strike (Combat, Casting Time: Instant) at Level 20
WT: 4.5 Size: MEDIUM
Class: ALL
Race: ALL

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Goblin Two-Handed Sword
Goblin Two-Handed Sword

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 35
DMG: 8
STA: +5 AGI: +5
WT: 6.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

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Sarnak Staff of Glyphs
Sarnak Staff of Glyphs

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 5
WIS: +3
SV MAGIC: +10
WT: 6.5 Size: MEDIUM
Class: ALL
Race: ALL

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Sarnak Emblazened Tabard
Sarnak Emblazened Tabard

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
HP: +10
SV MAGIC: +10
WT: 6.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL

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Goblin Choker
Goblin Choker

MAGIC ITEM
Slot: NECK
AC: 4
STR: +2 DEX: +2 STA: +2 AGI: +2
WT: 1.0 Size: TINY
Class: ALL
Race: ALL

Related Quests: Dreadscale Boots, Dreadscale Breastplate, Dreadscale Helm, Dreadscale Greaves, Enchanter Epic Quest, Greenmist, Magician Epic Quest, Monk Epic Quest, Protect the Shipyard, Shackle of Bronze, Shadow Knight Epic Quest, The New Worker, Trooper Scale Armor Quests
Adjacent Zones: Frontier Mountains, Howling Stones, Skyfire Mountains, Timorous Deep, Warsliks Woods
Name in /who: overthere
Succor/Evacuate: -3500, 1450 (Frontier Mountains Zoneline)
ZEM Value: 75 82.5 (110%)
Zone Spawn Timer: 6:40

Map

The Overthere

  • 1. Dock with boat to Timorous Deep and Oasis of Marr connection
  • 2. Merchants selling Arrow Fletching Supplies, Food and other Goods, Bags and Boxes, Jewelry Supplies (all), Cooking Supplies (all), Tinkering Supplies (all), Pottery Supplies, Weapons, Tailoring Supplies (all)
  • 3. Merchants selling Cleric, Enchanter, Magician, Necromancer, Shadow Knight, Shaman, and Wizard Spells, Pottery Wheel, Kiln, Oven, Brew Barrel inside, Building to Northeast has Dark Elf Wizard Trainer
  • 4. The Bank
  • 5. Sarnak-infested Ruins
  • Indifferent to all Iksar Merchant Southeast of #5 at Watering Hole
  • 6. Chasm filled with Scorpiki
  • 7. Entrance to Skyfire Mountains
  • 8. Sarnak-infested Ruins
  • 9. Statue
  • 10. Sarnak-infested Ruins
  • A. Entrance to Temple with Sphere, zone-in to Charasis (-96, 796 )
  • B. Entrance to Temple
  • C. Entrance to Temple

Note: All merchants in Overthere are greedy.

Note #2: The in-game ocean extends North of the map, into the 9000's.

Regions by level

Dangers

This zone is only fairly dangerous. Monsters that are weaker than you are generally non-aggressive, and as they get more powerful, or you move further south, they become much more aggressive. Sarnaks are always aggressive to everyone.

One place that bears special mention is the Overthere evil race outpost, where all Iksar and good races are KOS by some huge cliff golems and undead. Some agnostics from good races can travel in here with caution and deal with the merchants, but be sure to /con as you go. To catch the boat, swim from the outside of the eastern edge of the outpost. The dragoons from the outpost actually go on patrol around the zone during the night. This can be a problem to people that would normally be KOS to them, as you will be attacked as the dragoons make their rounds.

The other is in the chasm. The entire bottom is covered with scorpiki, the evil mixing of scorpions and iksar that have lived here for centuries beyond count. They are aggressive and powerful.

Benefits

This zone is probably the best hunting area for druids of all levels. The large, open spaces are almost unique on the new continent, which is generally very crowded with poor visibility. Also, the creatures are sparsely distributed, allowing you to pull and kite to your heart's content.

Also, this zone has a wide range of levels for monsters, enabling anywhere from 15th level to 40th level and up hunting. The region closer to the zone to the Frontier Mountains is quite high level, but as you go east and then north past the Warsliks Woods entrance, the monsters become weaker and can be handled by a 20th level adventurer easily.

Traveling To and From The Overthere

You must be at least level five to zone into The Overthere.

The Overthere is the site of the beachhead of the evil races. This large structure is where the broken barge lands and disembarks for the Timorous Deep. The location is approximately 3000, 2000.

The Frontier Mountains can be reached through a short pass located at -6000, 1380. The area is notable for the large platform structure just north of the pass.

Warsliks Woods can be reached by a pass located high in the hills at approximately -240, -4390. The area is noticeable because of the large Iksar statue that stands in the plains straight out from this position.

The Skyfire Mountains can also be reached through the Overthere, through a large temple-looking structure located at -1100, 3900.

Howling Stones can be found by zoning to it through The Overthere. The location of the entrance is in a chasm with a large number of scorpiki. There is a glowing red sphere that is locked, and nobody seems to know where to find the key...

Succor/Levant point: Near Frontier Mountains Zoneline

Many players will also travel to The Overthere by using the Worker Sledgemallet, which drop them at about (2500,3500) just inside the outpost. See Overthere (Spell) for details.

What's in this zone?

Special:DynamicZoneList/The Overthere