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Dalnir

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The Crypt of Dalnir is the hidden burial tomb of Dalnir, the ancient Haggle Baron of the City of Cabilis. Recently, however, the Kly have taken over the tomb and expanded it for their own, currently unknown, purposes. The poor creatures who have fallen under their sway protect the upper floors while they continue their experiments in the tunnels below.

Level of Monsters: 25-35+
Types of Monsters: Ravenous Nibbler, Coerced Erudites, Iksar, Dwarves, Tier'Dal, Gnomes, and Goblins, Smoldering Goo, Gyrating Goo, Kly Follower, Kly Acolyte, Kly Believer, Kly Invoker, Kly Evoker
Notable NPCs: Coerced Channeler, Coerced Crusader, Coerced Penkeeper, a coerced revenant, a coerced smith, Kly Imprecator, The Kly Overseer, The Kly, Spectral Crusader, an undead blacksmith, lumpy goo
Unique Items:
Bamboo Bo Stick
Bamboo Bo Stick

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 20
DMG: 8
WT: 1.0 Size: LARGE
Class: MNK
Race: ALL

,
Bo Stick
Bo Stick

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 24
DMG: 11
WT: 7.3 Size: LARGE
Class: MNK
Race: ALL

,
Brass Goblin Flamberge
Brass Goblin Flamberge

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 40
DMG: 15
DEX: +5
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Charred Tulwar
Charred Tulwar

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 36
DMG: 14
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Crescent Arm Wraps
Crescent Arm Wraps

MAGIC ITEM NO DROP
Slot: ARMS
AC: 3
STA: +4 CHA: +2 HP: +10
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS

,
Crescent Fighting Gloves
Crescent Fighting Gloves

MAGIC ITEM NO DROP
Slot: HANDS
AC: 3
DEX: +6 STA: +3
SV POISON: +2
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS

,
Crescent Gi
Crescent Gi

MAGIC ITEM NO DROP
Slot: CHEST
AC: 8
STR: +7 AGI: +3
SV MAGIC: +4
WT: 0.5 Size: MEDIUM
Class: MNK
Race: HUM IKS

,
Crescent Pants
Crescent Pants

MAGIC ITEM NO DROP
Slot: LEGS
AC: 3
STR: +5 AGI: +5
SV FIRE: +2
WT: 0.1 Size: MEDIUM
Class: MNK
Race: HUM IKS

,
Crescent Slippers
Crescent Slippers

MAGIC ITEM NO DROP
Slot: FEET
AC: 4
STR: +2 DEX: +2 AGI: +2
SV DISEASE: +2
WT: 0.1 Size: SMALL
Class: MNK
Race: HUM IKS

,
Defiled Drape of the Brood
Defiled Drape of the Brood

MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 4
WT: 0.7 Size: MEDIUM
Class: NEC
Race: IKS

,
Elliptical Veil
Elliptical Veil

MAGIC ITEM LORE ITEM
Slot: FACE
AC: 3
CHA: +4 INT: +2 HP: +20
SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ENC
Race: ALL

,
Fighting Baton
Fighting Baton

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 20
DMG: 8
WT: 2.0 Size: MEDIUM
Class: MNK
Race: ALL

,
Forge Hammer of Dalnir
Forge Hammer of Dalnir

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 50
DMG: 6
WT: 15.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC
WIZ MAG ENC
Race: ALL

,
Froglok Crusher
Froglok Crusher

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 12
WT: 5.8 Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL

,
Grave Sandals
Grave Sandals

MAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
DEX: +10 CHA: -5 INT: +2 MANA: +10
SV FIRE: -2
WT: 0.5 Size: MEDIUM
Class: NEC
Race: ALL

,
Greenwood Bo Stick
Greenwood Bo Stick

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 32
DMG: 16
WT: 5.6 Size: LARGE
Class: MNK
Race: ALL

,
Iksar Stave
Iksar Stave

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 23
DMG: 5
WT: 3.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Jagged Metal Shard
Jagged Metal Shard

LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 27
DMG: 5
WT: 5.0 Size: MEDIUM
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

,
Ketchata Koro Mis
Ketchata Koro Mis

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 7
WT: 5.0 Size: MEDIUM
Class: ALL except BRD ROG
Race: ALL

,
Long Iron Rod
Long Iron Rod

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 9
WT: 10.0 Size: LARGE
Class: WAR CLR SHD DRU MNK SHM
NEC WIZ MAG ENC
Race: ALL

,
Robe of Dalnir
Robe of Dalnir

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 6
STR: +3 WIS: +3 INT: +3 AGI: +3 MANA: +15
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: ALL

,
Robe of the Foci
Robe of the Foci

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
DEX: +3 STA: +3 INT: +4 AGI: +3 MANA: +25
WT: 1.0 Size: MEDIUM
Class: ENC
Race: ALL

,
Sap of Piety
Sap of Piety

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 36
DMG: 13
WT: 2.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Sarnak Ceremonial Dagger
Sarnak Ceremonial Dagger

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 38
DMG: 6
WIS: +3 INT: +3
WT: 1.2 Size: TINY
Class: BRD ROG NEC WIZ MAG ENC
Race: ALL

,
Sarnak Ceremonial Sword
Sarnak Ceremonial Sword

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 34
DMG: 8
HP: +20
SV MAGIC: +10
WT: 8.0 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ALL

,
Sarnak Earring of Station
Sarnak Earring of Station

MAGIC ITEM NO DROP
Slot: EAR
AC: 5
STR: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Sarnak Emblazened Tabard
Sarnak Emblazened Tabard

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
HP: +10
SV MAGIC: +10
WT: 6.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL

,
Sarnak Enforcer
Sarnak Enforcer

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 7
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL

,
Sarnak Headguard
Sarnak Headguard

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 15
WIS: +2 HP: +11
SV MAGIC: +10
WT: 5.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL except IKS

,
Serpentwood Staff
Serpentwood Staff

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 40
DMG: 12
WT: 6.2 Size: LARGE
Class: WAR PAL RNG SHD MNK
Race: ALL

,
Tattered Arm Wrappings
Tattered Arm Wrappings

MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 4
STR: +3 INT: +1 MANA: +15
SV FIRE: -2
WT: 0.4 Size: MEDIUM
Class: NEC
Race: ALL

,
Tattered Leg Wrappings
Tattered Leg Wrappings

MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 5
STA: +5 CHA: -3 AGI: +10
SV FIRE: -3
WT: 0.7 Size: MEDIUM
Class: NEC
Race: ALL

,
Tattered Tomb Shroud
Tattered Tomb Shroud

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 5
CHA: -10 INT: +2 HP: +30
SV FIRE: -2
WT: 1.0 Size: MEDIUM
Class: NEC
Race: ALL

,
Tower Guard's Blade
Tower Guard's Blade

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 36
DMG: 16 AC: 5
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Two Handed Practice Sword
Two Handed Practice Sword

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 47
DMG: 19
Effect: Shield of Thistles (Combat, Casting Time: Instant) at Level 22
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
The Visceral Dagger
The Visceral Dagger

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 21
DMG: 6
INT: +8
WT: 2.0 Size: MEDIUM
Class: SHD NEC
Race: HUM ERU DEF TRL OGR GNM IKS

,
Wand of Pain
Wand of Pain

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
SV DISEASE: +5
WT: 0.5 Size: SMALL
Class: NEC
Race: ALL

,
Worm-eaten Gloves
Worm-eaten Gloves

MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 4
CHA: -3 INT: +3
SV FIRE: -1
WT: 0.4 Size: MEDIUM
Class: NEC
Race: ALL

Related Quests: Greenmist, Hero's Khukri, Long Iron Rod Quest, Shackle of Steel, Sorcerer Skullcap, Spirit of Golin, Visceral Dagger, Drolvarg Teeth, Trooper Scale Armor, Scaled Mystic Armor Quests, Iksar Prisoner Quest
Adjacent Zones: Warsliks Woods
Name in /who: dalnir
Zone Spawn Timer: 12:00
Succor/Evacuate: 8, 90 (Zone line to Warsliks Woods)
ZEM Value: 100 101 (135%)

Map

First Level

  • 1. Entry Room
  • 2. "L Room"
  • 3. "The Temple"
  • 4. Pit down to Area #4 on Level Two

Second Level

  • 1. Teleporter to Warsliks Woods at Dalnir Entrance
  • 2. "Shackle Room" with:
    • Kly Imprecator who drops
      Ancient Coin
      Ancient Coin

      WT: 0.1 Size: TINY
      Class: ALL
      Race: ALL

      (Common),
      Dagger Hilt
      Dagger Hilt

      LORE ITEM NO DROP
      WT: 2.0 Size: SMALL
      Class: ALL
      Race: ALL

      (Uncommon),
      Bo Stick
      Bo Stick

      MAGIC ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 24
      DMG: 11
      WT: 7.3 Size: LARGE
      Class: MNK
      Race: ALL

      (Uncommon), and
      Robe of Dalnir
      Robe of Dalnir

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 6
      STR: +3 WIS: +3 INT: +3 AGI: +3 MANA: +15
      WT: 2.0 Size: MEDIUM
      Class: MNK NEC WIZ MAG ENC
      Race: ALL

      (Ultra Rare)
    • a coerced crusader who drops
      Elliptical Veil
      Elliptical Veil

      MAGIC ITEM LORE ITEM
      Slot: FACE
      AC: 3
      CHA: +4 INT: +2 HP: +20
      SV MAGIC: +5
      WT: 0.1 Size: SMALL
      Class: ENC
      Race: ALL

      (Uncommon),
      Bamboo Bo Stick
      Bamboo Bo Stick

      MAGIC ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 20
      DMG: 8
      WT: 1.0 Size: LARGE
      Class: MNK
      Race: ALL

      (Uncommon) and
      Greenwood Bo Stick
      Greenwood Bo Stick

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 32
      DMG: 16
      WT: 5.6 Size: LARGE
      Class: MNK
      Race: ALL

      (Rare)
    • a coerced channeler who drops nothing
  • 3. "Bedrooms"
  • 4. "Pool Room" where pit from Area #4 on First Level drops to
  • 5. Room with "Thistle Lumpy" (lumpy goo) who drops
    Two Handed Practice Sword
    Two Handed Practice Sword

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 47
    DMG: 19
    Effect: Shield of Thistles (Combat, Casting Time: Instant) at Level 22
    WT: 10.0 Size: LARGE
    Class: WAR PAL RNG SHD
    Race: ALL

    (Rare) and
    Grave Sandals
    Grave Sandals

    MAGIC ITEM LORE ITEM
    Slot: FEET
    AC: 5
    DEX: +10 CHA: -5 INT: +2 MANA: +10
    SV FIRE: -2
    WT: 0.5 Size: MEDIUM
    Class: NEC
    Race: ALL

    (Rare)
  • 6. Room with "Carpet Lumpy" (lumpy goo) who drops
    Fighting Baton
    Fighting Baton

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 8
    WT: 2.0 Size: MEDIUM
    Class: MNK
    Race: ALL

    (Rare) and
    Worm-eaten Gloves
    Worm-eaten Gloves

    MAGIC ITEM LORE ITEM
    Slot: HANDS
    AC: 4
    CHA: -3 INT: +3
    SV FIRE: -1
    WT: 0.4 Size: MEDIUM
    Class: NEC
    Race: ALL

    (Rare)
  • 7. Secret Pit Trap leading down to Area #7 on Level Three
  • 8. "Checkerboard Room"

Third Level

  • 1. "BBQ Room"
  • 2. "River"
  • 3. "Church" with Kly Imprecator who drops
    Sharp Metal Shard
    Sharp Metal Shard

    LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 27
    DMG: 5
    WT: 5.0 Size: MEDIUM
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL

    (Uncommon) and
    Bamboo Bo Stick
    Bamboo Bo Stick

    MAGIC ITEM
    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 20
    DMG: 8
    WT: 1.0 Size: LARGE
    Class: MNK
    Race: ALL

    (Uncommon?)
  • 4. "Crusader Room" with:
    • a coerced revenant who drops
      Defiled Drape of the Brood
      Defiled Drape of the Brood

      MAGIC ITEM LORE ITEM NO DROP
      Slot: CHEST
      AC: 4
      WT: 0.7 Size: MEDIUM
      Class: NEC
      Race: IKS

      (Unknown),
      Wand of Pain
      Wand of Pain

      MAGIC ITEM LORE ITEM
      Slot: PRIMARY SECONDARY
      SV DISEASE: +5
      WT: 0.5 Size: SMALL
      Class: NEC
      Race: ALL

      , Rod Segment I,
      Serpentwood Staff
      Serpentwood Staff

      MAGIC ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 40
      DMG: 12
      WT: 6.2 Size: LARGE
      Class: WAR PAL RNG SHD MNK
      Race: ALL

      (Rare) and
      Tattered Tomb Shroud
      Tattered Tomb Shroud

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 5
      CHA: -10 INT: +2 HP: +30
      SV FIRE: -2
      WT: 1.0 Size: MEDIUM
      Class: NEC
      Race: ALL

      (Rare)
    • a coerced penkeeper who drops A Nickel Key,
      Sarnak Enforcer
      Sarnak Enforcer

      MAGIC ITEM
      Slot: PRIMARY SECONDARY
      Skill: 1H Blunt Atk Delay: 28
      DMG: 7
      WT: 1.5 Size: MEDIUM
      Class: ALL except NEC WIZ MAG ENC
      Race: ALL

      (Uncommon) and
      Robe of the Foci
      Robe of the Foci

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 10
      DEX: +3 STA: +3 INT: +4 AGI: +3 MANA: +25
      WT: 1.0 Size: MEDIUM
      Class: ENC
      Race: ALL

      (Rare)
    • a spectral crusader who drops
      Bamboo Bo Stick
      Bamboo Bo Stick

      MAGIC ITEM
      Slot: PRIMARY
      Skill: 2H Blunt Atk Delay: 20
      DMG: 8
      WT: 1.0 Size: LARGE
      Class: MNK
      Race: ALL

      (Rare), and
      Tattered Arm Wrappings
      Tattered Arm Wrappings

      MAGIC ITEM LORE ITEM
      Slot: ARMS
      AC: 4
      STR: +3 INT: +1 MANA: +15
      SV FIRE: -2
      WT: 0.4 Size: MEDIUM
      Class: NEC
      Race: ALL

      (Rare)
    • Spawn timer for the static spawn in this room seems to be 21 minutes
  • 5. "Laboratory" with Kly Imprecator who drops
    Jagged Metal Shard
    Jagged Metal Shard

    LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 27
    DMG: 5
    WT: 5.0 Size: MEDIUM
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL

    (Uncommon)
  • 6. Broken Crypt with secret one-way door
  • 7. "Crossroads" where pit from Area #7 on Level Two drops to
  • 8. "Dining Room" with many Kly
  • 9. "Statue Room" with:
    • an undead blacksmith who drops
      Forge Hammer of Dalnir
      Forge Hammer of Dalnir

      MAGIC ITEM LORE ITEM NO DROP
      Slot: PRIMARY
      Skill: 1H Blunt Atk Delay: 50
      DMG: 6
      WT: 15.0 Size: MEDIUM
      Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC
      WIZ MAG ENC
      Race: ALL

      (Common),
      Sarnak Enforcer
      Sarnak Enforcer

      MAGIC ITEM
      Slot: PRIMARY SECONDARY
      Skill: 1H Blunt Atk Delay: 28
      DMG: 7
      WT: 1.5 Size: MEDIUM
      Class: ALL except NEC WIZ MAG ENC
      Race: ALL

      (Rare), and
      Tattered Leg Wrappings
      Tattered Leg Wrappings

      MAGIC ITEM LORE ITEM
      Slot: LEGS
      AC: 5
      STA: +5 CHA: -3 AGI: +10
      SV FIRE: -3
      WT: 0.7 Size: MEDIUM
      Class: NEC
      Race: ALL

      (Rare)
    • a coerced penkeeper who drops A Nickel Key,
      Sarnak Enforcer
      Sarnak Enforcer

      MAGIC ITEM
      Slot: PRIMARY SECONDARY
      Skill: 1H Blunt Atk Delay: 28
      DMG: 7
      WT: 1.5 Size: MEDIUM
      Class: ALL except NEC WIZ MAG ENC
      Race: ALL

      (Uncommon) and
      Robe of the Foci
      Robe of the Foci

      MAGIC ITEM LORE ITEM
      Slot: CHEST
      AC: 10
      DEX: +3 STA: +3 INT: +4 AGI: +3 MANA: +25
      WT: 1.0 Size: MEDIUM
      Class: ENC
      Race: ALL

      (Rare)
  • 10. "Forge Room" with a coerced smith and Always Works Forge
  • 11. "Overseer Room" with Kly Overseer and The Kly who drops
    Sarnak Headguard
    Sarnak Headguard

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 15
    WIS: +2 HP: +11
    SV MAGIC: +10
    WT: 5.0 Size: SMALL
    Class: WAR CLR PAL SHD BRD
    Race: ALL except IKS

  • 12. Teleport to Warsliks Woods at Dalnir entrance

Dangers

Dalnir has several different, unique dangers that can only be found here, largely because of the unique creatures that are found here. First of all, many of the creatures are only occasionally aggressive, and this applies to the nibblers and the goos. These are more commonly not aggressive, but it's always safer to assume that they will attack than not. The coerced and the kly are uniformly aggressive to all who enter. Both the coerced and the kly have powerful spellcasters among their ranks, especially the kly who have many wizard types among them. The coerced count shamans, magicians, necromancers, shadow knights, and clerics among them. The number of creatures in any area here is very high, so crowd control or a large group are essential to doing well.

Another danger in this zone is that the levels are separated by pits. The amount of damage that you can take from falling in one of these pits won't kill most people capable of hunting here, but the fact that there are typically aggressive creatures hanging around the landing area make the thought of freefalling less appealing.

Third is the few exits that are available. Although the dungeon is small and could be considered by some to have a rather large number of relatively easy exits, for all the exits you have to pass by many aggressive creatures while winding your way through twisting corridors to the zone out spot. The third floor is especially dangerous since you have to pass through the toughest monsters in the zone to reach the zone exit, which isn't something that I recommend with little life to spare.

Benefits

This zone is different from many other zones for a variety of reasons, which make hunting here a unique experience. First off, many people come here for the loot that Dalnir has to offer. Many unique and powerful items are found in here off of a few monsters, and even the random wandering creatures (the kly and coerced) have uncommon drops of good items, even if you're hunting the front tunnel.

There are several quests that occur completely within this zone, as well as an evolving storyline that you can learn about through journal entries that can be found throughout. These quests result in some very nice weapons, but I won't describe more so that you can figure it out.

The coerced in this area are some of the more interesting creatures found anywhere in Kunark. They come from most races, and represent most of the classes, and therefore make a "strategy" against them very hard to define. The coerced drop many of the good items listed above. With some experience, you can determine which particular coerced will drop which items, although this doesn't really help you choose which ones to fight. The coerced generally stick to the first and second floors, although they can rarely be found on the third floor.

The Kly are also unique. The Kly are believed to be an offshoot of the Sarnaks from ages past, who have taken to doing experiments on other races that fall outside of the "norm" of the sarnak culture, and so they have found this tomb from which to perform those experiments. They are never found on the first floor, and are mostly on the second and third floors.

Dalnir is pretty much a monk's haven. Any monk in the above level range who hasn't hunted here at least once is pretty much crazy. Half of the armor and weapons, including some of the best monk weapons to be found at this level are found in Dalnir. The obvious benefit of Safe Fall and pit traps doesn't even really need to be mentioned. The Kly that appear all over the two lower levels rarely drop pieces of the prized Crescent Armor as well.

Although I mentioned it above in the Dangers section, the number of exits is also a plus in this dungeon, as you can fight here without having to rely on an evac'er in the group. Many groups set up camp directly at the exit on the first or second floors, and since the dungeon levels are relatively small, a good and smart group can pull half the level from there.

A major advantage to Dalnir is it's 12 minute respawn timer paired with its relatively high ZEM. If your group can handle the various casters and harm-touches, it could do very well here. For example, 10 mobs in a closeby area can be thought of as 20 mobs in a 24 minute respawn-time zone in terms of XP gains. Typically, groups will pick a specific area to clear and pull mobs from surrounding wings. By the time the second or third wing is cleared, the room you are camping in will be respawning, leading to non-stop mobs.

Traveling To and From Dalnir

The entrance to Dalnir is located through an old, hidden tunnel at 3490, 3965 in Warsliks Woods. Bear to the right down the tunnel to lead you to the water illusion that leads you underneath...

What's in this zone?

Special:DynamicZoneList/Crypt of Dalnir